The Unreal Engine 5 tech demo of The Witcher 4 presented at State of Unreal 2025: the significance and impact explained.
Unleashing the Revolution: Unreal Engine 5.6's Game-Changing Upgrades
Every year, Unreal Engine manages to astonish, but the buzz at the 2025 Unreal Fest was palpable - a wave of excitement that Unreal Engine 5.6 wasn't just pushing boundaries, but redefining them. So, let's dive into what went down during the keynote.
In this rapidly evolving digital landscape, it's no longer just about the technology. It's about reshaping the entire creative process, opening up new opportunities, and pushing the limits of what's possible in real-time 3D. Here's a rundown of the headline-grabbing announcements, straight from the heart of the action.
The Witcher 4 Tech Demo Left Jaws Dropping
This wasn't The Witcher 4 that we're drooling over, but trust us, the CD Projekt Red and Epic collaboration was a sight to behold! Starring Ciri in a never-before-seen, lush and atmospheric region of Kovir, the demo played out seamlessly on a PS5 - 60fps, ray-tracing enabled, bustling with life, even in dense environments.
The pièce de résistance was the Fast Geometry Streaming Plugin, making open worlds feel snappy without compromising on visual fidelity. Coupled with the upcoming Nanite Foliage (UE 5.7), ML Deformer, and cinema-worthy detail, we're not just watching demos anymore: we're witnessing the dawn of the next era of interactive storytelling.
Photogrammetry: The Game Changer
RealityScan 2.0, the latest photogrammetry tech, is almost here. This powerhouse unifies desktop and mobile workflows, and comes packed with AI-powered masking, smarter alignment, and even airborne laser scan support. It was the secret ingredient behind the breathtaking Witcher demo.
Unreal Engine 5.6: The Unstoppable Behemoth
The focus on performance has never been starker. Open-world support has been supercharged, making massive, detailed landscapes play smoothly across current-gen consoles, alleviating many of the concerns that surrounded Unreal Engine 5.
Animation and rigging are now handled natively within Unreal, eliminating the need for round-tripping to DCC tools. Furthermore, MetaHuman authoring has become essential to the artist-centric pipeline. For more insights, dive into the official blog for a comprehensive rundown.
MetaHuman 5.6: Digital Humans Evolve
Finally, MetaHuman has graduated from Early Access and is fully integrated into the engine. Now, you can craft, animate, and deploy MetaHumans not just in Unreal Engine 5.6, but across various 3D modeling and game development software, including Unity, Godot, Blender, Maya, and Houdini.
The improvements to fidelity are staggering, especially when combined with MetaHuman Animator, which can now generate real-time animation from cameras or even audio input. New Digital Content Creator plugins and Fab integration complete the package, making MetaHuman the most powerful digital human toolkit we've ever seen.
UEFN: The Rise of AI-Powered Creativity
Unreal Editor for Fortnite (UEFN) has been evolving rapidly, and its impact is undeniable. In just over two years, it's transformed from a simple gateway to game development into a significant revenue stream. Developers have clocked over 11.2 billion hours and generated over $722 million across hundreds of thousands of islands.
Starting June 17, UEFN will level up once more. Expect LEGO experiences built brick-by-brick using a dedicated LEGO Brick Editor, along with IP tie-ins for Squid Game, Avatar: The Last Airbender, and Star Wars. The Vader NPC in Fortnite: Galactic Battle now talks back using conversational AI, and later this year, you'll be able to create AI-powered characters using the Persona Device. The implications are immense, and we've witnessed something similar with the Nvidia AI NPC; AI that drives dialog and gameplay logic promises to revolutionize the gaming landscape.
Unreal Engine 5.6's announcement wasn't just about drip-feeding new features; it unveiled a vision for the future. Whether you're building the next big game, film, architectural project, or anything in between, the tools are pointing towards Unreal. Embrace the revolution.
- The collaboration between CD Projekt Red and Epic on Unreal Engine 5.6 was a display of extraordinary design, showcasing Ciri in a lush, atmospheric region of Kovir in a seamless PS5 demo.
- The Fast Geometry Streaming Plugin in Unreal Engine 5.6, as demonstrated in The Witcher 4 tech demo, is revolutionizing open worlds, making them feel snappy without sacrificing visual quality.
- RealityScan 2.0, the improved photogrammetry technology soon to be released, is expected to revolutionize the creative process, unifying desktop and mobile workflows with AI-powered masking and smarter alignment.
- Unreal Engine 5.6's focus on performance has been remarkable, with open-world support enhancing the playability of massive, detailed landscapes on current-gen consoles.
- Animation and rigging are now natively handled within Unreal Engine 5.6, eliminating the need for round-tripping to DCC tools, streamlining the creative process.
- MetaHuman, fully integrated into Unreal Engine 5.6, enables artists to craft, animate, and deploy digital humans across various 3D modeling and game development software.
- The improvements to MetaHuman's fidelity are substantial, especially when combined with MetaHuman Animator, which can now generate real-time animation from cameras or audio input.
- Unreal Editor for Fortnite (UEFN) continues to evolve, transforming from a mere gateway to game development into a significant revenue stream.
- Starting June 17, UEFN is set to level up, introducing IP tie-ins for Squid Game, Avatar: The Last Airbender, and Star Wars, along with a dedicated LEGO Brick Editor.
- The Vader NPC in Fortnite: Galactic Battle now talks back using conversational AI, a hint at the potential of AI-powered characters in the entertainment industry.
- The Persona Device, coming later this year, will enable creators to build AI-powered characters, further pushing the boundaries of technology and creative possibilities.
- Unreal Engine 5.6's announcements herald a vision for the future, offering tools that can be applied to various fields, from game development to film production and architectural projects, signifying a revolution in the digital landscape.